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our efforts?

Our vision is grand and we spare no effort in trying to achieve it. But, nevertheless we will always welcome possible partnerships.

Image showing a person using virtual reality. He is sitting on a chair and sees an airplane, presumably through the use of the virtual reality headset he is wearing.
Picture showing a woman and 3 graphs which are trending up. The woman has one of her legs on the graph showing the dollar sign

Mental health in the UK

and around the world

graph showing the evolution of depression, anxiety and substance abuse over time

Worldwide

There is no question about it, mental healthcare plays a huge role in our society today. Awareness has reached an all time high and people can talk about their problems a lot more openly. But with the good, there is also the bad. Even before the pandemic there was a steady increase in mental health problems with a huge spike during Covid-19.

The most common conditions were increasing at a rate between 15-25% before the pandemic. Then, with the advent of Covid the increase rate jumped to 50% and even 65% in the case of anxiety. Substance abuse also increased considerably in contrast with closed bars and locals. Isolation may have helped with the pandemic to a degree but in caused havoc when it comes to the mental well being of our society.

In the UK

In the UK

Depression

  • Depression is one of the leading causes of disability worldwide and a major contributor to suicide and coronary heart disease. It also increases susceptibility to self harm. Depression manifests itself in various ways but most commonly by inducing negative emotions such as low morale, a bleak view of the world, loneliness and an increased sense of pessimism;
  • 24% of women and 13% of men in England are diagnosed with depression in their lifetime;
  • Depression often co-occurs with other mental health issues and often leads to bad nutrition, lack of physical exercise, low self esteem which in turn lead to obesity, high blood pressure and other health problems;
  • Depression occurs in 2.1% of young people aged 5-19;
  • In 2017, 0.3% of 5-10 year old children met clinical criteria for depression, as did 2.7% of 11-16 year old's and 4.8% of 17-19 year old's.
image showing a person sitting in a beanbag deep in thought - supposed to symbolize depression  arrow pointing left
picture showing a woman sitting near a bean bag with some circles around her hand - picture is supposed to symbolize anxietyarrow pointing down

Anxiety

  • There were 8.2 million cases of anxiety in the UK in 2013. In 2021 is estimated that approximately 38% of adults suffer from some form of anxiety;
  • Women are twice as likely to be diagnosed with anxiety;
  • 7.2% of 5-19 year old's experience an anxiety condition. Some of the blame can fall on parenting or how childcare is being handled in social institutions;
  • In 2017, 3.9% of 5-10 year old children had an anxiety disorder, as did 7.5% of 11-16 year old's and 13.1% of 17-19 year old's;
  • Anxiety often manifests itself as an emotion of fear or panic making regular objects or situations seem scary. Anxiety will often make it impossible for people to pursue opportunities that would otherwise be easy to achieve.

Alcohol, drugs and mental health

  • 30-50% of people with a severe mental illness also have problems with substance use and/or addiction;
  • Substantial numbers of people in contact with substance abuse services have mental illness;
  • Drug and alcohol misuse increase the risk of suicide attempts and completions. It also leads to other health complications and life-style changes which have led many to becoming homeless;
  • Addiction to drugs or alcohol also leads to a warped perception of what is real or not creating changes in people's personalities as their brain chemistry is being affected.
picture showing a bottle pouring most likely an alcohol beverage into a glassarrow pointing right

The impact of mental

health problems

chart showing the growing expenditures done on mental health in the UK over the past 20 years

The impact of the rising mental health problems is not only felt on the public but also on the expenditure which has increased every year and shows no sign of slowing down. And ultimately this also affects society at large since all of this money comes from taxes so it is another strain on the people. But there are some problems that you cannot solve no matter how much money you throw at them. One of them is the outdated mental healthcare system.

● 1 in 4 people experience mental health issues each year;

● 792 million people are affected by mental health issues worldwide;

● At any given time, 1 in 6 working-age adults have symptoms associated with mental ill health;

● Mental ill health is responsible for 72 million working days lost and costs £34.9 billion each year;

● Mental illness is the second-largest source of burden of disease in England. Mental illnesses are more common, long-lasting and impactful than other health conditions;

● People with a long-term mental health condition lose their jobs every year at around double the rate of those without a mental health condition. This equates to 300,000 people – the equivalent of the population of Newcastle or Belfast;

● Men aged 40-49 have the highest suicide rates in the UK (9)

● 75% of mental illness (excluding dementia) starts before age 18 (7,8)

● 70-75% of people with diagnosable mental illness receive no treatment at all.

● The total cost of mental ill health in England is estimated at £105 billion per year;

● Mental health conditions can have a substantial effect on all areas of life, such as school or work performance, relationships with family and friends and ability to participate in the community. Two of the most common mental health conditions, depression and anxiety, cost the global economy US$ 1 trillion each year.;

● Most people who commit suicide have a diagnosable mental disorder -- most commonly a depressive disorder or a substance abuse disorder.

floating virtual reality headset

Our  solution: Virtual Reality!

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Neurotops logoA doctor holding a piggy bank - meant to represent affordable healthcare

Affordable

In the present we live in a time where a person who needs mental health help will first have to ask the question: How much is it going to cost me? This is because the cost of mental health treatment is nothing to scoff at with expensive therapy sessions, overpriced drugs as well as gas price and other expenses. Neurotops is here to bring the future of mental health solutions by introducing virtual reality therapy and a subscription model which will be the most affordable mental treatment service to date.

Accessible

Accessibility has always been a major issue when it comes to the health industry including mental health. Recent studies show that despite mental health problems increasing exponentially during the pandemic, access to mental health has actually decreased. There were different sociological factors which contributed to this including public fear for their safety. Neurotops will use virtual reality to circumvent these barriers, eliminating all risks and removing geographical limitations. Now you can receive treatment right from the comfort of your own home.

Neurotops logoman in a wheelchair using virtual reality - meant to represent accessibility
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Neurotops logopicture showing a man with have of his face covered making him anonymous

Anonymous

One of the obstacles that stops people from receiving mental health treatment is actually just being in the same room with the therapist. For a lot of people talking about their problems in front of a stranger can be a harrowing experience, especially is they already had social anxiety to begin with.

With virtual reality Neurotops will not only help you remain anonymous but change the way you interact with your therapist so that it doesn’t feel as personal as before, thus making the treatment process work better.

floating virtual reality headset

Market potential of virtual reality

But of course this is not all there is to virtual reality. As it is being used in more and more industries, its market potential is also growing at a rapid rate. And the interesting part about its market growth is that between all the different industries: videogames, entertainment, military, engineering, etc. , it is actually the healthcare sector which has seen the biggest growth and shows the biggest potential.

chart showing the market size and future market size for augmented reality and virtual reality over the world
a chart showing the industries that adopted virtual reality and their worth
get in touch

Towards a happy collaboration

If you decide you want to collaborate you can fill the form below in order to receive a more detailed information brochure about our vision and with instructions on how to proceed from there. Our Neurotops family will always welcome you on-board.

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